![]() ![]() Note that all subsequent IMF loans after the first will only grant 5,000 cash per debt, since half of the 10,000 is going to pay back your first loan. The plan is to invest this bonus cash into more Monkey Banks, so that you can continue to generate IMF loans and further your gains. This includes popping Bloons, supply drops, cash generated by powers, buccaneers leveling through the bottom path, Banana Farm Cash generation, etc. All further revenue sources are cut by 50% so that you can pay back your Debt. IMF loans grant you 10,000 Monkey Cash but put you 10,000 in debt. There’s a lesson here, somewhere, I’m pretty sure. That’s A Capitalism: Banana Farms that turn into Monkey Banks (2-4-0) with IMF loans can really push your team further than ever in short bursts…as long as you’re willing to go into Debt for zero effective long-term gain (unless you are investing into more Monkey Banks). Make sure you have the water space to support building additional Buccaneers, however! You can start building Banana Farms and place down a Ninja down to cover your Camo weakness or you can build 0-2-4 Buccaneers to take care of the Camo weakness. This allows you to build one of two ways. Buccaneers that go 1-2-0 can solo the first 20 waves with little to no support. Seven Seas: This strategy requires water. This strategy is fantastic for later stages, but like all strategies, will require Super Monkeys, Monkey Village support, and additional damage sources. Your Rank 5 Druid should go 0-2-5, however. ![]() Do you want MOAB-class destruction? Go 0-2-4. Your secondary path is personal choice: do you want more popping power? Go 2-0-4. Place six druids near each other and level them along the third path (x-x-4). If you choose to go further, you will need to support these units.SSuper Monkeys are great cash dumps, along with Bomb Shooters!Ħ Poplust Druids: These Monkeys essentially feed off of each other, hurling swarms of wooden spikes or lightning at their targets. Ninja Monkeys can innately target Camo Bloons Alchemists that are leveling the top path (4/0/2) can inject Ninjas with Acidic Mixture, allowing them to also pop Lead Bloons! Dropping two or three Ninjas (4/2/0 or 4/0/2) in good choke points on the map alongside one Alchemist and your Hero lets you clear pretty much any Easy stage and some Medium stages. ![]() Ninjas and Alchemists: This strategy covers your early-game bases with only two units. Team Comps and Strategies – Bloons TD 6 Tips You should have an answer to Camo Bloons by round 24, to Lead Bloons by round 28, and so on. It is immune to all slow, stun, and knockback effects and cannot be affected by most special abilities (Monkey Pirates / Pirate Lord, Pat Fusty effects, traps, etc.)Įssentially, the goal is to build your Monkeys and Heroes as strongly as possible while meeting certain checkpoints along the way. They appear starting with round 100 have insanely high HP and contain two Fortified ZOMGs and three Fortified DDTs. These Titans carry four Ceramic Bloons inside which have the Camo and Regrowth properties.īig Airships of Doom are the strongest Bloons in the game. It also moves extremely fast and requires sight mechanics to detect. Has extremely high HP and carries 4 BFB.s inside.ĭark Dirigible Titans will appear starting with round 90 and has the properties of Lead, Black, Pink, and Camo Bloons making it immune to Sharp and Explosive damage. Zeppelins of Mighty Gargantuaness will appear starting with round 80. Has very high HP and carries four MOABs inside. Has high HP and carries a variety of Bloons.īrutal Floating Behemoths will appear starting with round 60. Massive Ornery Air Bloons (MOABs) will appear starting with round 40. Lead Bloons will appear starting with round 28 and are immune to sharp damage.Ĭeramic Bloons will appear starting with round 38 and are immune to the slow effects from glue. Purple Bloons will appear starting with round 25 and are immune to energy (lasers, magic, etc.), fire, and plasma. Bloons TD 6 Spawning Rulesīefore we get started on team comps, lets go over a few basic but important rules:Ĭamo Bloons will appear starting with round 24 and are immune to all non-environmental or area of effect damage unless a sight mechanic or Ninja Monkeys are deployed. Do you spend your starter cash on your Hero? Or do you rush Ninja Monkeys? Below we’ve got a few tips and strategies to get your wheels turning and get you started in Bloons TD 6. Bloons TD 6 has a large number of units and strategies to get you through a map. ![]()
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